База квестов Ragnarok Online
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Random Options [Transcendence]

MeleeRangedMagic
Sword, Spear, Knuckle, Dagger, Katar, AxeBow, Instrument, WhipRod, Book

Level Monster

Гугл транслит с kRO

  • 1–20
  • 21–40
  • 41–60
  • 61+

Option I

Melee
Str1 ~ 3
Agi1 ~ 3
Vit1 ~ 3
Dex1 ~ 3
Luk1 ~ 3
Max HP100 ~ 300
Max SP20 ~ 60
Atk10 ~ 20
Atk (%)1 ~ 5
Aspd1
Delay after attack5 ~ 10
Hit5 ~ 20
Flee5 ~ 20
Crit3 ~ 6
Ranged
Agi1 ~ 3
Vit1 ~ 3
Dex1 ~ 3
Luk1 ~ 3
Max HP100 ~ 300
Max SP20 ~ 60
Atk10 ~ 20
Atk (%)1 ~ 5
Aspd1
Delay after attack5 ~ 10
Hit5 ~ 20
Flee5 ~ 20
Crit3 ~ 6
Long-Ranged Damage3 ~ 5
Magic
Agi1 ~ 3
Vit1 ~ 3
Int1 ~ 3
Dex1 ~ 3
Luk1 ~ 3
Max HP100 ~ 300
Max SP20 ~ 60
Matk10 ~ 20
Flee5 ~ 20
Heal amount increase3 ~ 5
Variable Casting Time3 ~ 5
Magic Damage to Water Enemies5 ~ 10
Magic Damage to Earth Enemies5 ~ 10
Magic Damage to Fire Enemies5 ~ 10
Magic Damage to Wind Enemies5 ~ 10

Option I

Melee
Str1 ~ 4
Agi1 ~ 4
Vit1 ~ 4
Dex1 ~ 4
Luk1 ~ 4
Max HP100 ~ 300
MasSP20 ~ 60
Atk20 ~ 50
Atk (%)5 ~ 10
Aspd1 ~ 2
Delay after attack7 ~ 15
Hit10 ~ 30
Flee10 ~ 30
Crit5 ~ 10
Critical Damage10 ~ 20
Skill Healing Recovery Rate10 ~ 20
Increases physical damage to small enemies5 ~ 15
Increases physical damage to medium-sized enemies5 ~ 15
Increases physical damage to large enemies5 ~ 15
Ranged
Agi1 ~ 4
Vit1 ~ 4
Dex1 ~ 4
Luk1 ~ 4
Max HP100 ~ 300
Max SP20 ~ 60
Atk20 ~ 50
Atk (%)5 ~ 10
Aspd1 ~ 2
Delay after attack10 ~ 30
Hit10 ~ 30
Flee10 ~ 30
Crit5 ~ 10
Critical Damage10 ~ 20
Long-Ranged Damage3 ~ 5
Skill Healing Recovery Rate10 ~ 20
Increases physical damage to small enemies5 ~ 15
Increases physical damage to medium-sized enemies5 ~ 15
Increases physical damage to large enemies5 ~ 15
Magic
Agi1 ~ 4
Vit1 ~ 4
Int1 ~ 4
Dex1 ~ 4
Luk1 ~ 4
Max HP100 ~ 300
Max SP20 ~ 60
Matk20 ~ 50
Matk (%)5 ~ 10
Flee10 ~ 30
Heal amount increase10 ~ 30
Variable Casting Time5 ~ 10
Increases magic damage to water property enemies10 ~ 15
Increases magic damage to persistent enemies10 ~ 15
Increases magic damage to fire property enemies10 ~ 15
Increases magic damage to wind-related enemies10 ~ 15
Increases magic damage to small enemies5 ~ 15
Increases magic damage to medium-sized enemies5 ~ 15
Increases magic damage to large enemies5 ~ 15

Option I

Melee
Str1 ~ 5
Agi1 ~ 5
Vit1 ~ 5
Dex1 ~ 5
Luk1 ~ 5
Max HP100 ~ 300
Max SP20 ~ 60
Atk20 ~ 50
Atk (%)5 ~ 10
Aspd1 ~ 2
Delay after attack7 ~ 15
Hit10 ~ 30
Flee10 ~ 30
Crit5 ~ 10
Critical Damage10 ~ 20
Skill Healing Recovery Rate10 ~ 20
Increases physical damage to small enemies10 ~ 20
Increases physical damage to medium-sized enemies10 ~ 20
Increases physical damage to large enemies10 ~ 20
Ranged
Agi1 ~ 5
Vit1 ~ 5
Dex1 ~ 5
Luk1 ~ 5
Max HP100 ~ 300
Max SP20 ~ 60
Atk20 ~ 50
Atk (%)5 ~ 10
Aspd1 ~ 2
Delay after attack7 ~ 15
Hit10 ~ 30
Flee10 ~ 30
Crit5 ~ 10
Critical Damage10 ~ 20
Long-Ranged Damage5 ~ 10
Skill Healing Recovery Rate10 ~ 20
Increases physical damage to small enemies10 ~ 20
Increases physical damage to medium-sized enemies10 ~ 20
Increases physical damage to large enemies10 ~ 20
Magic
Agi1 ~ 5
Vit1 ~ 5
Int1 ~ 5
Dex1 ~ 5
Luk1 ~ 5
Max HP100 ~ 300
Max SP20 ~ 60
Matk20 ~ 50
Matk (%)5 ~ 10
Flee10 ~ 30
Heal amount increase10 ~ 20
Skill Healing Recovery Rate10 ~ 20
Variable Casting Time5 ~ 10
Increases magic damage to small enemies10 ~ 20
Increases magic damage to medium-sized enemies10 ~ 20
Increases magic damage to large enemies10 ~ 20

Option II

Melee
Damage to
Neutral Enemies
10 ~ 20
Damage to
Water Enemies
10 ~ 20
Damage to
Earth Enemies
10 ~ 20
Damage to
Fire Enemies
10 ~ 20
Damage to
Wind Enemies
10 ~ 20
Damage to
Poison Enemies
10 ~ 20
Damage to
Holy Enemies
10 ~ 20
Damage to
Shadow Enemies
10 ~ 20
Damage to
Ghost Enemies
10 ~ 20
Damage to
Undead Property Enemies
10 ~ 20
Damage to
Formless Enemies
10 ~ 20
Damage to
Undead Race Enemies
10 ~ 20
Damage to
Brute Enemies
10 ~ 20
Damage to
Plant Enemies
10 ~ 20
Damage to
Insect Enemies
10 ~ 20
Increases physical damage to
fish-type monsters
10 ~ 20
Increases physical damage to
demon-type monsters
10 ~ 20
Increases physical damage to
humanoid monsters
10 ~ 20
Damage to
Angel Enemies
10 ~ 20
Damage to
Dragon Enemies
10 ~ 20
Cannot destroy weaponapply
Ranged
Damage to
Neutral Enemies
10 ~ 20
Damage to
Water Enemies
10 ~ 20
Damage to
Earth Enemies
10 ~ 20
Damage to
Fire Enemies
10 ~ 20
Damage to
Wind Enemies
10 ~ 20
Damage to
Poison Enemies
10 ~ 20
Damage to
Holy Enemies
10 ~ 20
Damage to
Shadow Enemies
10 ~ 20
Damage to
Ghost Enemies
10 ~ 20
Damage to
Undead Property Enemies
10 ~ 20
Damage to
Formless Enemies
10 ~ 20
Damage to
Undead Race Enemies
10 ~ 20
Damage to
Brute Enemies
10 ~ 20
Damage to
Plant Enemies
10 ~ 20
Damage to
Insect Enemies
10 ~ 20
Increases physical damage to
fish-type monsters
10 ~ 20
Increases physical damage to
demon-type monsters
10 ~ 20
Increases physical damage to
humanoid monsters
10 ~ 20
Damage to
Angel Enemies
10 ~ 20
Damage to
Dragon Enemies
10 ~ 20
Cannot destroy weaponapply
Magic
Magic Damage to Neutral Enemies10 ~ 20
Increases magic damage to water property enemies10 ~ 20
Increases magic damage to persistent enemies10 ~ 20
Increases magic damage to fire property enemies10 ~ 20
Increases magic damage to wind-related enemies10 ~ 20
Increases magic damage to poisonous enemies10 ~ 20
Increases magic damage to holy enemies10 ~ 20
Increases magic damage to dark enemies10 ~ 20
Increases magic damage to flame-type enemies10 ~ 20
Magic Damage to Undead Enemies10 ~ 20
Increases magic damage to intangible monsters10 ~ 20
Increases magic damage to immortal monsters10 ~ 20
Increases magic damage to animal monsters10 ~ 20
Increases magic damage to plant-type monsters10 ~ 20
Increases magic damage to insect-type monsters10 ~ 20
Increases magic damage to fish-type monsters10 ~ 20
Increases magic damage to demon-type monsters10 ~ 20
Increases magic damage to humanoid monsters10 ~ 20
Increases magic damage to angel-type monsters10 ~ 20
Increases magic damage to dragon race monsters10 ~ 20
Cannot destroy weaponapply

Option I

Melee
Str1 ~ 6
Agi1 ~ 6
Vit1 ~ 6
Dex1 ~ 6
Luk1 ~ 6
Max HP100 ~ 500
Max SP20 ~ 100
Atk20 ~ 60
Atk (%)5 ~ 12
Aspd1 ~ 2
Delay after attack7 ~ 18
Hit10 ~ 35
Flee10 ~ 35
Crit5 ~ 12
Critical Damage10 ~ 24
Skill Healing Recovery Rate10 ~ 24
Increases physical damage to small enemies10 ~ 25
Increases physical damage to medium-sized enemies10 ~ 25
Increases physical damage to large enemies10 ~ 25
Ranged
Agi1 ~ 6
Vit1 ~ 6
Dex1 ~ 6
Luk1 ~ 6
Max HP100 ~ 500
Max SP20 ~ 100
Atk20 ~ 60
Atk (%)5 ~ 12
Aspd1 ~ 2
Delay after attack7 ~ 18
Hit10 ~ 35
Flee10 ~ 35
Crit5 ~ 12
Critical Damage10 ~ 24
Long-Ranged Damage5 ~ 15
Skill Healing Recovery Rate10 ~ 24
Increases physical damage to small enemies10 ~ 25
Increases physical damage to medium-sized enemies10 ~ 25
Increases physical damage to large enemies10 ~ 25
Magic
Agi1 ~ 6
Vit1 ~ 6
Int1 ~ 6
Dex1 ~ 6
Luk1 ~ 6
Max HP100 ~ 500
Max SP20 ~ 100
Matk20 ~ 60
Matk (%)5 ~ 12
Flee10 ~ 35
Heal amount increase10 ~ 24
Skill Healing Recovery Rate10 ~ 24
Variable Casting Time5 ~ 12
Increases magic damage to small enemies10 ~ 25
Increases magic damage to medium-sized enemies10 ~ 25
Increases magic damage to large enemies10 ~ 25

Option II

Melee
Damage to Neutral Enemies10 ~ 25
Damage to Water Enemies10 ~ 25
Damage to Earth Enemies10 ~ 25
Damage to Fire Enemies10 ~ 25
Damage to Wind Enemies10 ~ 25
Damage to Poison Enemies10 ~ 25
Damage to Holy Enemies10 ~ 25
Damage to Shadow Enemies10 ~ 25
Damage to Ghost Enemies10 ~ 25
Damage to Undead Property Enemies10 ~ 25
Damage to Formless Enemies10 ~ 25
Damage to Undead Race Enemies10 ~ 25
Damage to Brute Enemies10 ~ 25
Damage to Plant Enemies10 ~ 25
Damage to Insect Enemies10 ~ 25
Increases physical damage to fish-type monsters10 ~ 25
Increases physical damage to demon-type monsters10 ~ 25
Increases physical damage to humanoid monsters10 ~ 25
Damage to Angel Enemies10 ~ 25
Damage to Dragon Enemies10 ~ 25
Cannot destroy weaponapply
Ranged
Damage to Neutral Enemies10 ~ 25
Damage to Water Enemies10 ~ 25
Damage to Earth Enemies10 ~ 25
Damage to Fire Enemies10 ~ 25
Damage to Wind Enemies10 ~ 25
Damage to Poison Enemies10 ~ 25
Damage to Holy Enemies10 ~ 25
Damage to Shadow Enemies10 ~ 25
Damage to Ghost Enemies10 ~ 25
Damage to Undead Property Enemies10 ~ 25
Damage to Formless Enemies10 ~ 25
Damage to Undead Race Enemies10 ~ 25
Damage to Brute Enemies10 ~ 25
Damage to Plant Enemies10 ~ 25
Damage to Insect Enemies10 ~ 25
Increases physical damage to fish-type monsters10 ~ 25
Increases physical damage to demon-type monsters10 ~ 25
Increases physical damage to humanoid monsters10 ~ 25
Damage to Angel Enemies10 ~ 25
Damage to Dragon Enemies10 ~ 25
Cannot destroy weaponapply
Magic
Magic Damage to Neutral Enemies10 ~ 25
Increases magic damage to water property enemies10 ~ 25
Increases magic damage to persistent enemies10 ~ 25
Increases magic damage to fire property enemies10 ~ 25
Increases magic damage to wind-related enemies10 ~ 25
Increases magic damage to poisonous enemies10 ~ 25
Increases magic damage to holy enemies10 ~ 25
Increases magic damage to dark enemies10 ~ 25
Increases magic damage to flame-type enemies10 ~ 25
Magic Damage to Undead Enemies10 ~ 25
Increases magic damage to intangible monsters10 ~ 25
Increases magic damage to immortal monsters10 ~ 25
Increases magic damage to animal monsters10 ~ 25
Increases magic damage to plant-type monsters10 ~ 25
Increases magic damage to insect-type monsters10 ~ 25
Increases magic damage to fish-type monsters10 ~ 25
Increases magic damage to demon-type monsters10 ~ 25
Increases magic damage to humanoid monsters10 ~ 25
Increases magic damage to angel-type monsters10 ~ 25
Increases magic damage to dragon race monsters10 ~ 25
Cannot destroy weaponapply

Boss Monster

Гугл транслит с kRO

Option I

Melee
Str1 ~ 4
Agi1 ~ 4
Vit1 ~ 4
Int1 ~ 4
Dex1 ~ 4
Luk1 ~ 4
Ranged
Str1 ~ 4
Agi1 ~ 4
Vit1 ~ 4
Int1 ~ 4
Dex1 ~ 4
Luk1 ~ 4
Magic
Str1 ~ 4
Agi1 ~ 4
Vit1 ~ 4
Int1 ~ 4
Dex1 ~ 4
Luk1 ~ 4

Option II

Melee
Atk5 ~ 15
Delay after attack4 ~ 12
Hit4 ~ 12
Crit3 ~ 9
Critical Damage3 ~ 9
Damage to
Neutral Enemies
3 ~ 9
Damage to
Water Enemies
3 ~ 9
Damage to
Earth Enemies
3 ~ 9
Damage to
Fire Enemies
3 ~ 9
Damage to
Poison Enemies
3 ~ 9
Damage to
Holy Enemies
3 ~ 9
Damage to
Shadow Enemies
3 ~ 9
Damage to
Ghost Enemies
3 ~ 9
Damage to
Undead Property Enemies
3 ~ 9
Damage to
Formless Enemies
3 ~ 9
Damage to
Undead Race Enemies
3 ~ 9
Damage to
Brute Enemies
3 ~ 9
Damage to
Plant Enemies
3 ~ 9
Damage to
Insect Enemies
3 ~ 9
Increases physical damage to
fish-type monsters
3 ~ 9
Increases physical damage to
demon-type monsters
3 ~ 9
Increases physical damage to
humanoid monsters
3 ~ 9
Damage to
Angel Enemies
3 ~ 9
Damage to
Dragon Enemies
3 ~ 9
Ranged
Atk5 ~ 15
Delay after attack4 ~ 12
Hit4 ~ 12
Crit3 ~ 9
Critical Damage3 ~ 9
Long-Ranged Damage3 ~ 9
Damage to
Neutral Enemies
3 ~ 9
Damage to
Water Enemies
3 ~ 9
Damage to
Earth Enemies
3 ~ 9
Damage to
Fire Enemies
3 ~ 9
Damage to
Poison Enemies
3 ~ 9
Damage to
Holy Enemies
3 ~ 9
Damage to
Shadow Enemies
3 ~ 9
Damage to
Ghost Enemies
3 ~ 9
Damage to
Undead Property Enemies
3 ~ 9
Damage to
Formless Enemies
3 ~ 9
Damage to
Undead Race Enemies
3 ~ 9
Damage to
Brute Enemies
3 ~ 9
Damage to
Plant Enemies
3 ~ 9
Damage to
Insect Enemies
3 ~ 9
Increases physical damage to
fish-type monsters
3 ~ 9
Increases physical damage to
demon-type monsters
3 ~ 9
Increases physical damage to
humanoid monsters
3 ~ 9
Damage to
Angel Enemies
3 ~ 9
Damage to
Dragon Enemies
3 ~ 9
Magic
Matk5 ~ 15
Magic Damage to
Neutral Enemies
3 ~ 9
Increases magic damage to
water property enemies
3 ~ 9
Increases magic damage to
persistent enemies
3 ~ 9
Increases magic damage to
fire property enemies
3 ~ 9
Increases magic damage to
poisonous enemies
3 ~ 9
Increases magic damage to
holy enemies
3 ~ 9
Increases magic damage to
dark enemies
3 ~ 9
Increases magic damage to
flame-type enemies
3 ~ 9
Magic Damage to
Undead Enemies
3 ~ 9
Increases magic damage to
intangible monsters
3 ~ 9
Increases magic damage to
immortal monsters
3 ~ 9
Increases magic damage to
animal monsters
3 ~ 9
Increases magic damage to
plant-type monsters
3 ~ 9
Increases magic damage to
insect-type monsters
3 ~ 9
Increases magic damage to
fish-type monsters
3 ~ 9
Increases magic damage to
demon-type monsters
3 ~ 9
Increases magic damage to
humanoid monsters
3 ~ 9
Increases magic damage to
angel-type monsters
3 ~ 9
Increases magic damage to
dragon race monsters
3 ~ 9

Option III

Melee
Max HP60 ~ 180
Max SP20 ~ 60
MaxHP (%)2 ~ 6
MaxSP (%)2 ~ 6
HP Recovery10 ~ 30
SP Recovery10 ~ 30
Flee5 ~ 15
Skill Healing Recovery Rate3 ~ 9
Reduced delay after skill3 ~ 9
SP consumption decrease when using skill1 ~ 3
Ignore physical defense of
intangible monsters
3 ~ 9
Ignore the physical defense of
immortal monsters
3 ~ 9
Ignore the physical defense of
animal monsters
3 ~ 9
Ignore the physical defense of
plant-type monsters
3 ~ 9
Ignore the physical defense of
insect-type monsters
3 ~ 9
Ignore the physical defense of
fish-type monsters
3 ~ 9
Ignore the physical defense of
demon-type monsters
3 ~ 9
Ignore the physical defense of
humanoid monsters
3 ~ 9
Ignore the physical defense of
angel type monsters
3 ~ 9
Ignore the physical defense of
dragon race monsters
3 ~ 9
Cannot destroy weaponapply
Removed weapon size penaltyapply
Give the weapon a water attributeapply
Give the weapon persistenceapply
Give weapon fire attributeapply
Gives the weapon a wind propertyapply
Give the weapon a poison attributeapply
Give the weapon a holy attributeapply
Give the weapon a dark attributeapply
Gives the weapon a flame attributeapply
Give weapon immortalityapply
Ranged
Max HP60 ~ 180
Max SP20 ~ 60
MaxHP (%)2 ~ 6
MaxSP (%)2 ~ 6
HP Recovery10 ~ 30
SP Recovery10 ~ 30
Flee5 ~ 15
Skill Healing Recovery Rate3 ~ 9
Reduced delay after skill3 ~ 9
SP consumption decrease when using skill1 ~ 3
Ignore physical defense of intangible monsters3 ~ 9
Ignore the physical defense of immortal monsters3 ~ 9
Ignore the physical defense of animal monsters3 ~ 9
Ignore the physical defense of plant-type monsters3 ~ 9
Ignore the physical defense of insect-type monsters3 ~ 9
Ignore the physical defense of fish-type monsters3 ~ 9
Ignore the physical defense of demon-type monsters3 ~ 9
Ignore the physical defense of humanoid monsters3 ~ 9
Ignore the physical defense of angel type monsters3 ~ 9
Ignore the physical defense of dragon race monsters3 ~ 9
Cannot destroy weaponapply
Removed weapon size penaltyapply
Magic
Max HP60 ~ 180
Max SP20 ~ 60
MaxHP (%)2 ~ 6
MaxSP (%)2 ~ 6
HP Recovery10 ~ 30
SP Recovery10 ~ 30
Flee5 ~ 15
Heal amount increase3 ~ 9
Skill Healing Recovery Rate3 ~ 9
Variable Casting Time3 ~ 9
Reduced delay after skill3 ~ 9
SP consumption decrease when using skill1 ~ 3
Ignore the magic defense of intangible monsters3 ~ 9
Ignore the magic defense of immortal monsters3 ~ 9
Ignore the magic defense of animal monsters3 ~ 9
Ignore the magic defense of plant-type monsters3 ~ 9
Ignore the magic defense of insect-type monsters3 ~ 9
Ignore the magic defense of fish-type monsters3 ~ 9
Ignore the magic defense of demon-type monsters3 ~ 9
Ignore the magic defense of humanoid monsters3 ~ 9
Ignore the magic defense of angel type monsters3 ~ 9
Ignore the magic defense of dragon race monsters3 ~ 9

Frenzy Fields

не все конечные значения подтверждены

  • Weapon
  • Armor

Option I

Melee
Str1 ~ 4
Agi1 ~ 4
Vit1 ~ 4
Dex1 ~ 4
Luk1 ~ 4
Ranged
Str1 ~ 4
Agi1 ~ 4
Vit1 ~ 4
Dex1 ~ 4
Luk1 ~ 4
Magic
Int1 ~ 4
Agi1 ~ 4
Vit1 ~ 4
Dex1 ~ 4
Luk1 ~ 4

Option II

Melee
Atk20 ~ 60
Atk (%)5% ~ 12%
Max HP100 ~ 400
Max SP20 ~ 100
Aspd1 ~ 2
Hit10 ~ 35
Flee10 ~ 35
Crit5 ~ 12
Crit Damage10% ~ 24%
Skill Healing Recovery Rate10% ~ 24%
Ranged
Atk20 ~ 60
Atk (%) 5% ~ 12%
Max HP100 ~ 400
Max SP20 ~ 100
Aspd1 ~ 2
Hit10 ~ 35
Flee10 ~ 35
Crit5 ~ 12
Crit Damage10% ~ 24%
Skill Healing Recovery Rate10% ~ 24%
Long-Ranged Damage5% ~ 15%
Magic
Matk20 ~ 60
Matk (%)5% ~ 12%
Max HP100 ~ 400
Max SP20 ~ 100
Flee10 ~ 35
Skill Healing Recovery Rate10% ~ 40%
Variable Casting Time–5% ~ –12%

Option III

Melee
Damage to Neutral Enemies5% ~ 15%
Damage to
Water Enemies
5% ~ 15%
Damage to
Earth Enemies
5% ~ 15%
Damage to
Fire Enemies
5% ~ 15%
Damage to
Wind Enemies
5% ~ 15%
Damage to
Poison Enemies
5% ~ 15%
Damage to
Holy Enemies
5% ~ 15%
Damage to
Shadow Enemies
5% ~ 15%
Damage to
Ghost Enemies
5% ~ 15%
Damage to
Undead Property Enemies
5% ~ 15%
Ranged
Damage to Neutral Enemies5% ~ 15%
Damage to
Water Enemies
5% ~ 15%
Damage to
Earth Enemies
5% ~ 15%
Damage to
Fire Enemies
5% ~ 15%
Damage to
Wind Enemies
5% ~ 15%
Damage to
Poison Enemies
5% ~ 15%
Damage to
Holy Enemies
5% ~ 15%
Damage to
Shadow Enemies
5% ~ 15%
Damage to
Ghost Enemies
5% ~ 15%
Damage to
Undead Property Enemies
5% ~ 15%
Magic
Magic Damage to Neutral Enemies5% ~ 15%
Magic Damage to
Water Enemies
5% ~ 15%
Magic Damage to
Earth Enemies
5% ~ 15%
Magic Damage to
Fire Enemies
5% ~ 15%
Magic Damage to
Wind Enemies
5% ~ 15%
Magic Damage to
Poison Enemies
5% ~ 15%
Magic Damage to
Holy Enemies
5% ~ 15%
Magic Damage to
Shadow Enemies
5% ~ 15%
Magic Damage to
Ghost Enemies
5% ~ 15%
Magic Damage to
Undead Enemies
5% ~ 15%

Option I

Armor
Str1 ~ 4
Agi1 ~ 4
Vit1 ~ 4
Dex1 ~ 4
Luk1 ~ 4
Int1 ~ 4
Max HP (%)3% ~ 7%
Max SP (%)3% ~ 7%
HP Recovery40% ~ 100%
SP Recovery20% ~ 50%
Garment
Str1 ~ 4
Agi1 ~ 4
Vit1 ~ 4
Dex1 ~ 4
Luk1 ~ 4
Int1 ~ 4
Flee10 ~ 30
Shoes
Str1 ~ 4
Agi1 ~ 4
Vit1 ~ 4
Dex1 ~ 4
Luk1 ~ 4
Int1 ~ 4
Hit10 ~ 30

Option II

Armor
Max HP200 ~ 500
Max SP40 ~ 100
Atk10 ~ 20
Matk10 ~ 20
Def20 ~ 100
Mdef5 ~ 30
Neutral
Property Resistance
10% ~ 20%
Water
Property Resistance
10% ~ 20%
Earth
Property Resistance
10% ~ 20%
Fire
Property Resistance
10% ~ 20%
Wind
Property Resistance
10% ~ 20%
Poison
Property Resistance
10% ~ 20%
Holy
Property Resistance
10% ~ 20%
Shadow
Property Resistance
10% ~ 20%
Ghost
Property Resistance
10% ~ 20%
Undead
Property Resistance
10% ~ 20%
Garment
Max HP100 ~ 300
Max SP40 ~ 100
Atk10 ~ 20
Matk10 ~ 20
Def10 ~ 50
Mdef5 ~ 15
Water
Property Resistance
1% ~ 5%
Earth
Property Resistance
1% ~ 5%
Fire
Property Resistance
1% ~ 5%
Wind
Property Resistance
1% ~ 5%
Shoes
Max HP100 ~ 300
Max SP40 ~ 100
Atk10 ~ 20
Matk10 ~ 20
Def10 ~ 50
Mdef5 ~ 15
Crit6 ~ 12

Blessed Blacksmith Forging

Информация не проверена, warpportal

  • Ранг кузнеца 1–5
  • 6-10
  • 11+

Option I

Option
Damage to Neutral Enemies10 ~ 50
Damage to Water Enemies10 ~ 50
Damage to Wind Enemies10 ~ 50
Damage to Earth Enemies10 ~ 50
Damage to Fire Enemies10 ~ 50
Increases physical damage on Poison property enemies10 ~ 50
Increases physical damage on Shadow property enemies10 ~ 50
Damage to Holy Enemies10 ~ 50
Increases physical damage on Ghost property enemies10 ~ 50
Increases physical damage on Undead property enemies10 ~ 50
Atk20 ~ 60
Atk (%)3 ~ 15
Hit10 ~ 40
Crit5 ~ 20

Option II

Option
Aspd1 ~ 3
Flee10 ~ 40
Increases critical physical damage5 ~ 20
Long-Ranged Damage5 ~ 20

Option III

Option
Max НР150 ~ 1000
Max SP30 ~ 200
Decreases SP consumption1 ~ 5
Damage to Formless Enemies10 ~ 50
Damage to Demi-Human Enemies10 ~ 50
Increases physical damage on Brute type monsters10 ~ 50
Increases physical damage on Plant type monsters10 ~ 50
Increases physical damage on Fish type monsters10 ~ 50
Increases physical damage on Undead type monsters10 ~ 50
Damage to Demon Enemies10 ~ 50
Damage to Angel Enemies10 ~ 50
Damage to Insect Enemies10 ~ 50
Damage to Dragon Enemies10 ~ 50

Option IV

Option
Atk10 ~ 30
Atk (%)1 ~ 10
Hit10 ~ 20
Crit3 ~ 10
Flee5 ~ 20

Option I

Option
Damage to Neutral Enemies10 ~ 50
Damage to Water Enemies10 ~ 50
Damage to Wind Enemies10 ~ 50
Damage to Earth Enemies10 ~ 50
Damage to Fire Enemies10 ~ 50
Increases physical damage on Poison property enemies10 ~ 50
Increases physical damage on Shadow property enemies10 ~ 50
Damage to Holy Enemies10 ~ 50
Increases physical damage on Ghost property enemies10 ~ 50
Increases physical damage on Undead property enemies10 ~ 50
Atk20 ~ 60
Atk (%)3 ~ 15
Hit10 ~ 40
Crit5 ~ 20

Option II

Option
Aspd1 ~ 3
Flee10 ~ 40
Increases critical physical damage5 ~ 20
Long-Ranged Damage5 ~ 20

Option III

Option
Max НР +150 ~ 1000
Max SP +30 ~ 200
Decreases SP consumption1 ~ 5
Damage to Formless Enemies10 ~ 50
Damage to Demi-Human Enemies10 ~ 50
Increases physical damage on Brute type monsters10 ~ 50
Increases physical damage on Plant type monsters10 ~ 50
Increases physical damage on Fish type monsters10 ~ 50
Increases physical damage on Undead type monsters10 ~ 50
Damage to Demon Enemies10 ~ 50
Damage to Angel Enemies10 ~ 50
Damage to Insect Enemies10 ~ 50
Damage to Dragon Enemies10 ~ 50

Option I

Option
Damage to Neutral Enemies10 ~ 50
Damage to Water Enemies10 ~ 50
Damage to Wind Enemies10 ~ 50
Damage to Earth Enemies10 ~ 50
Damage to Fire Enemies10 ~ 50
Increases physical damage on Poison property enemies10 ~ 50
Increases physical damage on Shadow property enemies10 ~ 50
Damage to Holy Enemies10 ~ 50
Increases physical damage on Ghost property enemies10 ~ 50
Increases physical damage on Undead property enemies10 ~ 50
Atk20 ~ 60
Atk (%)3 ~ 15
Hit10 ~ 40
Crit5 ~ 20

Option II

Option
Max НР +150 ~ 1000
Max SP +30 ~ 200
Decreases SP consumption1 ~ 5
Damage to Formless Enemies10 ~ 50
Damage to Demi-Human Enemies10 ~ 50
Increases physical damage on Brute type monsters10 ~ 50
Increases physical damage on Plant type monsters10 ~ 50
Increases physical damage on Fish type monsters10 ~ 50
Increases physical damage on Undead type monsters10 ~ 50
Damage to Demon Enemies10 ~ 50
Damage to Angel Enemies10 ~ 50
Damage to Insect Enemies10 ~ 50
Damage to Dragon Enemies10 ~ 50

Источник:

  1. https://roz.gnjoy.com/GameInfo/gameIntroductionSystem.asp#system4
  2. https://forums.warpportal.com/index.php?/topic/246765-is-there-a-table-for-the-possible-enchants-of-for-weapon-drops/?p=2940366
  3. https://forums.warpportal.com/index.php?/topic/249850-april-30th-transcendence-maintenance/